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Goodtimeclub




The Good Time Club is a long multi-wave battle against turrets (you may want to use Possession on one or both if you have the Salts to spare), two motorized patriots (one after another), several Mosquito. Ammunition for the machine gun is plentiful (you may want to use that temporarily to kill the human guards), but both the Shotgun and Hand Cannon deliver at medium and close range.


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"Crime Comes to Shanty Town." Inside the Good Time Club; the landing atop the first set of stairs, to the left of the vending machine.



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On the bottom floor of the night club, there is a private bar past some closed doors near a Dollar Bill vending machine. The phial is inside, next to a "Free Sample" sign.



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"The First Lady." Kinetoscope next to the vending machine by the two bathrooms on the club's lower floor.




Exit the club after the battle through the stage door. This leads to the interrogation center of the club (the club is a front) with more enemie



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In the dressing room past the stage door exit.



Kill enemies backstage to the secret police torture chamber/prison. The resistance -- compared to the thunderous battle that took place 3 minutes ago and 300 feet away from the secret police facility -- is comparatively quiet. Dust off the resistance with well placed shots (don't spend too much ammo) and get to your objective. Note that the Code Book for the Plaza of Zeal is in the club's boiler room, next to the furnace.

CODE BOOK FOR PLAZA OF ZEAL Edit

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When you are at the Good Time Club, locate the book on some boxes near the furnace in the club's boiler room. Booker will need to return to the Plaza of Zeal (you can do it now, if you like, but you'll be going back soon anyway) to use the cipher book.


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After you pick up the code book for the Plaza of Zeal Code Book puzzle, you go through the interrogation room. The recorder is on a small table outside after you pass through interrogation.



While searching for Chen Lin, look for a piece of gear in unlocked cell number 8. Note that you can simply rely on the green objective arrow to locate your quarry.

"What if" scenario: Remember back in the Hall of Heroes Gift Shop where you fought and defeated Slate. Well, you can actually see what became of him (if you chose to spare him) down here in the cellars. He's located in the first cell on the right (Cell #6). If you chose to kill Slate he will not be in the cell, but his name will still appear on the chalkboard for all of the prisoners in each cell.

If you've decided to spare slate, you can shoot him in the cell. This will trigger a reaction from Elizabeth where she says Well, I guess that's what he wanted.


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"Gun Smith Set Free!" Same spot as Crime Comes to Shanty Town (Sightseer 024), but after Elizabeth and Booker travel through the tear and come back to the Good Time Club's entrance.

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Open Elizabeth's tear after the Luteces appear then fight the enemies at the Good Time Club (alternate) and work backwards to the gunshop.


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Plaza of Zeal Plaza of Zeal (Return)

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