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Handyman

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The Handymen are armored enemy types with a visible beating heart and -- as their name suggests -- giant mechanical hands. Handymen can shock sky lines and make the unmoveable.

Handymen are humans who've been grafted to a mechanical body suit thanks to a company called Bettermen's Autobodies. The suit that grants them a greater aptitude for combat.

BATTLE STRATEGIES
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In combat Handymen are at the top of the list. Strong, fast, and extremely durable. Alway's a threat, and always a heavy drain on Salts and Ammo.

If you've been playing video games for a long time you should be able to pretty much work out the Handyman's weak spot straight away. Yep, it's the massive glowing heart on the creature's chest, so focus your attacks whenever possible on this weak spot.

Remember your Handy foe has a multitude of ways to attack you; the primary being to close the distance and just punch you with a massive fist, doing high damage. At range he will pick up and throw corpses of friends and foes at you and he has a powerful in-built electrical current that he can weaponize, gathering up electricity in a burst to hurl at you, or to slam into the ground making a immensely powerful area of effect attack. 

The Handyman's electrical attack can be also utilised to electricify Sky Rails, meaning Booker must take to the ground or take heavy damage. The Handyman will jump up, latch onto the rail,  then send his current through it, eletrocuting the entire rail. Look on the bright side; this will take out any other enemies that happen to be riding it after you at the time!

In combat you might think to use the Shock Jockey, but this has a negligible effect; his own current is just as strong as yours, it seems. The Devil's Kiss Vigor isn't much better. Possession and Bucking Bronco are completely useless. One of the most effective Vigors that can be used against the Handymen is, strangely, Murder of Crows. It doesn't do too much damage, but when the crows are out, Handymen will panic and swat at the pesky birds to no effect. This leaves him wide open and vulnerable to attack.

One other Vigor than has a strong effect is the alternate fire version of Undertow. Grabbing any enemy with a charged tentacle of water pulls them in close, then holds them in front of you, suspended in the air, bound in that same liquid tentacle, completely vulnerable to attack. This is one way - albiet a somewhat expensive one in terms of Salts - to have a clear open shot at the Handyman's heart.


It should be noted that once a Handyman has been killed, you will always find a piece of Gear to pick up.

Vigor Effects on Handymen Edit

Vigors Effectiveness
Possession (Effect Length) Immune
Devil's Kiss Normal
Murder of Crows (Effect Length) 75%
Bucking Bronco (Effect Length) Immune
Shock Jockey (Stun Effect) (Nearly) Immune
Charge (Impact Effect) Immune
Undertow (Knockback Effect) Causes Weakness

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