Similar to the Plasmids of the original BioShock, Booker DeWitt gains special powers through Vigors, which provide the user with a unique ability.
The player can only use Vigors when they have enough Salts, a limited resource represented by a blue meter in the bottom left of the screen. Like Eve in the original BioShock, Salts power the use of Vigors, and an empty meter means no powers can be used until the player finds more.
The player can earn eight Vigors in all, and each has its basic use as well as a 'trap' version. Players can use Vigors by hitting the left trigger, or the button can be held down to leave a trap behind for enemies to walk into.
- Bucking Bronco
- Devil's Kiss
- Murder of Crows
- Return to Sender
- Shock Jockey
Vigor Effects on Enemies Edit
Below is a list of all enemies and their strengths, weaknesses, and resistances to all of the Vigors in BioShock Infinite. However, Return to Sender is not included in this list because this Vigor is more of a self- and environmental-target effect.
These listings are based on the Founder's Police Constant, because these particular foes have no strengths and no weaknesses.
As such, "Normal" means that the Vigor will have its expected effect on a target. A percentage listed like "200%" means that the Vigor will have double (or half, or 3/4, etc.) its effect, be it damage or duration. If some kind of weakness is listed, this means that the enemy is especially vulnerable and may be crippled by the respective Vigor.
There are two charts-- scroll further down to view the second.
Chart 1 Edit
| Enemy|| Possession|
|Devil's Kiss|| Murder of Crows|
| Bucking Bronco|
|Motorized Patriot||50%||Normal||Immune||Cause Weakness|
Chart 2 Edit
| Enemy||Shock Jockey Stun Effect|| Charge|
|Gun Automaton||Normal||Stun (Temporarily Disabled)||Stun (Temporarily Disabled)|
|Rocket Automaton||Normal||Stun (Temporarily Disabled)||Stun (Temporarily Disabled)|
|Handyman||(Nearly) Immune||Immune||Damage + Stun|