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Worker Induction Center

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Finkton




The Worker Induction Center is a short area with lots of exploration (and no coming back). Make sure to break into the office with the infusion before leaving, or you're going to be sorry. Note that this area is neutral -- enemies only attack once Booker starts an assault or steals from the wrong spot. If you are running low on lockpicks there is one beneath the stairs to the left as soon as you enter the area.


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"The Path of the Vox Populi." Kinetoscope in the Worker Induction Center entrance - As soon as you come through the doors turn right, same room as the vending machine.


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The locked upper office of the train station (5 lockpicks) has a phial on one of the desks. You may need to have Elizabeth open the basement first so you can find some more lockpicks first.


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Check the office behind the stationmaster's counter for a recorder.


Have Elizabeth open the gates to the lower station (under the train station) with the hairpin lock. You're probably more than aware by now that opening a lock like that is essentially story progression, so you ought to be wary of proceeding further. In this case, using the elevator to leave the area is the point of no return, so you can explore the station basement without penalty.


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The "Employees Only" room in the lower floor of the trainstation. Check the green lockers to the right of the (story progression) elevator. It's the one with "SLATE" labeled on it and appears slightly opened. Also, Elizabeth opens the locker to take what's detailed in the Voxophone (her mothers diary); during the wait for the elevator to come up (and while Elizabeth reads from the diary), you can take the Voxophone if you haven't yet.


When you're satsified with your exploration, take the elevator to the Plaza of Zeal. Note the Hand Cannon provided by Fink's assistant at the end of the elevator ride. You can take this weapon (the shotgun is still handy) but be aware that the amount of ammunition for both the shotgun and hand cannon are not designed for "plinking" (like the Carbine or Pistol). If you choose to use these powerful weapons, you need to be confident in both your accuracy and your ability to manage resources.


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